#ifndef WATERPARTICLE_H_
#define WATERPARTICLE_H_

class WaterParticle
{
	
public:
	WaterParticle();
	virtual ~WaterParticle(){}
	void animate(float timeD);
	void render();
	void testForAndHandleCollisions();
	
	bool alive;
	float xPos;
	float yPos;
	float zPos;
	float yVel;
	float xVel;
	float zVel;
};

#endif /*WATERPARTICLE_H_*/
